

The way the camera sweeps in to show the battle sequences soon becomes repetitive, but thankfully it can be switched off.īest of all, however, is that for once, someone - in this case developer Deep Red - has recreated a classic board game successfully to PC and done it well. Elsewhere the interface is a breeze and the graphics manage to be both attractive and functional. Where perhaps Risk 2 is a little disappointing is that it is actually quite tricky to tell the AI players apart, but as a whole the AI is very good once you've had a chance to test each general out. Offering a set of 16 scenarios based on both sets of rules (some taking advantage of extra countries and new rule variations), it allows players to take on each of the 16 computer-controlled generals, with each general displaying a range of traits that can adjust to your style of play over time. For the battles themselves, virtual 12-sided dice are used, which may sound a bit too Dungeons & Dragons, but actually works surprisingly well.Ī third type of game on offer for those who prefer playing on their own is the Tournament game. Then, once done, the computer resolves each conflict in turn armies going for each other's territories fight first, followed by invasions on more than one front etc, etc.

How it works is, all players plan their attacks simultaneously. Developed primarily for the impatient multiplayer, the 'Same Time' game is something of a minor masterpiece and, although it changes a few rules and requires a slightly different way of thinking, it still feels remarkably familiar. As well as your 'Classic' Risk where the computer and human players take it in turns to take over the world, there is a new mode called 'Same Time Risk'. In this day and age of real-time strategy and Internet gaming, the humble 'game of world domination' has been fighting a losing battle and nowhere better was this highlighted than with Hasbro's previous PC rendition of Risk, where, along with the vanilla version, was something called 'Ultimate Risk' - which although fun, just wasn't. On PC, Risk has never been in quite the same league as its board game counterpart. "Me and me boys, we decided to keep that one," the father will say. You only have to go to a car boot sale to realise how popular Risk is because, no matter how hard you look, you'll never find one for sale (at least not the classic 70s version with the 'oil drum' and 'Toblerone' pieces).Įven the windswept balding husband selling such classics as Hungry Hippos, Mike Reid's Pop Quiz and Mastermind- at 50p each - will shrug at the mention of Risk. Just like the first brush of a kiss or the initial fumblings at the back of the cinema, once invited to join the fun, you know you're no longer one of the little people. I found it to be a clever and novel idea and a huge reason that my family all enjoyed this game back in the day.Įveryone remembers their first game of Risk. This new take on Risk can take a little while to get used to, but once you do it is a great deal of fun. Yes, you can have more casualties if it goes wrong, but the rewards can be massive. You know how in standard Risk it is all about taking turns and waiting? Well, Same Time Risk does away with this concept and instead, you can make all of your moves at the same time! It makes for a more fast and frantic game where there is a higher risk and reward thing at play. The biggest addition to the gameplay on offer here and the sole reason why this game is worth playing is a brand-new way to play Risk and that is called Same Time Risk. The cinematics as you play may seem kind of corny by today's standard, but they work and keep you more invested in what is going on. You will be going up against many different generals (some of histories finest) and they each have their own kind of style which keeps you on your toes. There is a single-player mode on offer here and it works really well. It is very basic in its concept, but the video game, Risk 2 manages to make things more exciting by having some fun cinematics as you play. You play as a general and you want your nation to take over the world. I would wager that pretty much everyone knows what the deal with Risk is.
